Jump to content

Ship loss

From Citadel Wiki
Early accessCitadel is still in development. Numbers and rules on this page can change between patches. Last checked October 2026.

When a ship is destroyed in a Breach, the hull is gone. What happens to everything aboard depends on where it was and what it was.

The tutorial's version: "Fit out the rest of your ship however you like. Just know, anything aboard is lost if you die."

What is kept and what is lost

Item What happens
Anything of Faction quality, fitted or in cargo Destroyed. It is neither kept nor dropped.
A fitted module carrying the safe cipher Kept. It is moved to your hub stash.
Any other fitted module Goes into the wreck, where anyone can take it.
A cargo item lying entirely on secure hold cells Kept.
A cargo item lying partly on secure hold cells Kept by chance: the share of its cells that are secure is the chance.
A cargo item carrying the safe cipher Kept.
Any other cargo item Goes into the wreck.
The hull Lost.

The safe cipher is the Tek Cipher named Lucky Cigarettes. A module needs a port to hold it.

The wreck

The wreck is a physical object in the breach. Other players can loot it, and so can you if you get back to it.

After a loss

Kept items are returned to your hub stash. If you are left in a hub with no hull, you are issued a free Seraph at Faction quality.

During the Faction war, losing a faction-issued ship also costs Merits and sends you back to your faction's hub.