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Breach tiers

From Citadel Wiki
Early accessCitadel is still in development. Numbers and rules on this page can change between patches. Last checked October 2026.

A breach tier is how deep a Breach is. The tier sets which ships may enter, how tough everything inside is, and how good the loot can be.

Entry

To leave a hub for a breach, the ship's build rating, cargo included, must be within the tier's limits.

Tier Minimum build rating Maximum build rating
Stratum 0 None 20,000
Stratum 1 None 6,000
Stratum 2 None 8,000
Stratum 3 6,000 10,000
Stratum 4 8,000 13,000
Abyssal 10,000 16,000
The Nest 12,000 100,000
Deep Strata 16,000 200,000

Stratum 0 is the tier the tutorial runs on. Deeper tiers also need the tier before them cleared, which is done by extracting from it.

How the tier changes what you fight

Every NPC in a breach takes the tier's modifiers, bosses included.

Tier Hull Armor Kinetic damage to armor Turret damage Also
Stratum 0 60% Turret tracking 80%, signature doubled
Stratum 1 75% Signature +40%
Stratum 2 +30% Reduced by 5% 90% Signature +20%
Stratum 3 +40% +10% Reduced by 10% 110% Barrier HP +50%, missile and mine damage +30%
Stratum 4 +50% +20% Reduced by 12% 112% Tracking +5%, speed +15%, barrier HP doubled, missile and mine damage +60%
Abyssal +75% +30% Reduced by 15% 116% Turret range +20%, tracking +10%, speed +30%, thrust +30%, barrier HP +140%, missile and mine damage doubled
The Nest Doubled +40% Reduced by 20% 125% Tracking +12%, speed +25%, thrust +40%, signature +30%
Deep Strata +120% +50% Reduced by 24% 130% Tracking +12%, speed +30%, thrust +40%, signature +30%

A larger signature makes a ship easier to track, so NPCs in the first tiers are easier to hit as well as weaker.

How the tier changes what you find

Deeper tiers roll better loot: more ports on modules, higher modifier tiers, and a larger share of the rarer rarities. Stratum 0 cannot drop Regalia at all.

Deeper tiers also allow more elite modifiers on one ship: one in Stratum 1, two in Stratum 2 and three from Stratum 3.

Tides

A breach runs in 30-minute tides. At each tide the faction Bastion Ships are raised again if they have fallen, and nodes that had a named champion get it back.