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Gameplay

From Citadel Wiki

How Citadel plays. Start with Citadel for the overview, or Getting started before a first run.

A run

Citadel The game in one page: the loop, where to play, what persists.
Getting started What a new captain should know before a first run.
Breach The timed zone where everything is at risk.
Breach tiers How deep a breach is, who may enter, and how it scales.
Ship loss What is kept and what is lost when a ship is destroyed.
Harpoon The tool for loot, towing and machinery.
Reactor fuel The 30-minute clock on every run.

Ships and fitting

Ships Every hull, compared, and how hulls are built.
Ship fitting The fitting grid and the rules for placing modules.
Heat Zones, control rods and what a SCRAM does.
Build rating How a ship is rated and what the rating gates.
Rarity and quality The tiers a module can roll, and its modifiers.
Regalia Set pieces that must touch to work, and all twelve sets.
Affinity A hull's own progression track.
Tek Ciphers What goes in a port, and the harmonics they form.
Consumables Items that change a module or the grid itself.
Cargo Capacity and the secure hold.
Ship stats Every line on the fitting screen.

What you fight

Bosses The capital ships, and how a boss fight works.
Elites and champions Modified ships and the seven named ones.
Factions Who is out there and how they stand toward you.

Hubs, factions and trade

Hubs Ganden, Greylock and Zhat Kali.
Hangar Stash, merchants, manufacturing and refitting between runs.
Faction war Enlisting with Ganden or TZHAL, and what the winning side gets.
Merits How Merits are earned and lost, the ranks, and commanding NPCs.
Contracts The jobs factions offer.
Open economy How player trade works and how it is settled.
Glossary The words the game and the world use.