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Glossary

From Citadel Wiki

Terms used in Citadel and on this wiki. Add a term in alphabetical order, with one or two sentences and a link to the page that explains it.

Aardvark, malamute
Regional slang for a Breacher.
Aberration
A rare organism that is living being and technological construct at once. See Aberrations.
Affinity
A hull's own progression track: XP, levels and points spent on one specialization. See Affinity.
Bastion Ship
A faction's stronghold, built on a boss hull. See Bastion Ship.
Battery
Either a battery hardpoint, a cell on the fitting grid for turrets, or a turret battery, the group of same-family turrets that fires as one. See Turret batteries.
Breach
In the game, a timed multiplayer zone inside the Citadel. In the world, the passage Breachers force into infrastructure the Citadel intended to keep closed. See Breach.
Breacher
A pilot or crew member who enters sealed zones for salvage, travel, research, or survival. Players are Breachers. See Breachers.
Build rating
The number that sizes up a ship: hull, fitted modules, affinity points and a quarter of the cargo. It gates breach tiers. See Build rating.
Champion
A named NPC with fixed bonuses and an escort. See Elites and champions.
Conduit
A one-cell core item that grows stronger for every module of its type pointing a port at it. See Ports and conduits.
Counter
A respected hereditary elder of a tek colony or family, who distributes communal haul and mediates disputes.
Daemon
A machine intelligence that once worked under mathron supervision. See Machine intelligences.
Elite
An NPC that spawned with one to three modifiers. See Elites and champions.
Extraction
Leaving a Breach with ship and cargo intact. Nothing recovered counts until then. See Breach.
Fascia
One of the large divisions of the Citadel. Mainframe is a fascia.
Fitting
Arranging modules on a ship's fitting grid. See Ship fitting.
Ghoul, golem
Machines that kept working after the Derailment. Golems continue assigned labor; ghouls developed unpredictable autonomy. See Machine intelligences.
Hangar
Where a captain manages stash, ships, trade and manufacturing between Breaches. See Hangar.
Hardpoint
A Battery, Subsystem or Propulsion cell on the fitting grid. A module of that kind must cover at least one. See Ship fitting.
Harmonic
A Normal module whose ports hold the right ciphers and were activated with a Cipher Key. See Tek Ciphers.
Harpoon
The main tool for interacting with the world: recovering loot, towing, connecting to machinery. See Harpoon.
Heap
A notional unit for barter in useful junk.
Licent
The ancient currency retained by Ordo Crucis.
Linked
Said of Regalia pieces of one set that touch edge to edge on the fitting grid. See Regalia.
Lock law
The old unwritten law that governs ships, docks, gates, mooring, freight, dues, and vassalage. See Mainframe.
Logists
Those who transport, guard, store, or seize cargo.
Mathron
A machine intelligence that sat directly beneath DAAT. See Machine intelligences.
Merits
The score a captain earns for a faction. See Merits.
Morning star
An armed robotic ghost ship controlled by an advanced daemon. See Machine intelligences.
Mound
Breacher slang for a sealed objective.
Mount
A part of a boss that can be targeted: an armor repairer, a hull bulkhead or a gun. See Bosses.
ORE
The dominant currency of Mainframe, issued by Ganden. See ORE.
Port
A socket on the edge of a module, for a Tek Cipher or a conduit link. See Ports and conduits.
Quality
Faction, Flawed, Standard, Superior or Masterwork. It scales what an item already does. See Rarity and quality.
Rarity
Normal, Advanced, Prototype, Artifact, Regalia or Harmonic. It decides an item's modifiers. See Rarity and quality.
Refit terminal
What a ship tethers to in order to change its fit or reach the stash. See Ship fitting.
Regalia
A rarity of module. Each is a piece of a set whose bonuses need the pieces to touch. See Regalia.
SCRAM
The reactor's emergency shutdown when heat reaches the top: a control rod burns, heat drops to zero and the ship is dead for 3 seconds. See Heat.
Secure hold
The cargo cells whose contents come home even if the ship does not. See Cargo.
Squad
A group of up to three captains entering a Breach together.
Stratum
A layer of a fascia. Mainframe has three: Land, Thermoconductor and Circuit.
Tek Cipher
An item that goes into a module's port for good. See Tek Ciphers.
Tide
A breach's 30-minute cycle. See Breach tiers.
Vagation
A Clementine pilgrimage into dangerous and forgotten regions to recover relics from before the Derailment.