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Affinity

From Citadel Wiki
Early accessCitadel is still in development. Numbers and rules on this page can change between patches. Last checked October 2026.

Affinity is a hull's own progression. A ship earns affinity XP as it is flown, levels up, and spends the points on one specialization. It belongs to that one ship, not to the pilot, and it does not depend on what is fitted.

How it works

  • A hull starts with no affinity. Binding picks one of eight, and the choice is permanent: the game labels it a permanent decision before you confirm.
  • XP is earned by the ship, and it accrues even before the hull is bound.
  • Each level gives one point. Points go into any of the affinity's four options, and each point adds that option's bonus. There is no way to take a point back.
  • Perks unlock by how many points you have spent: at 5, 10, 15 and 20. Where two perks share a threshold you pick one, and the pick cannot be changed.
  • Prime Amplifier, at 15 points, makes the option you have put the most points into half again as strong.
  • Affinity bonuses are exempt from the stacking penalty.
  • Points spent add to the ship's build rating.

Earning XP

For XP
Killing an NPC The NPC's loot value
Killing a player 1.5 times the victim's build rating
Mining 2 times the value of the ore delivered
Opening a loot container with the harpoon 20% of the container's value
Landing the final hack of an encounter 10% of the encounter's value
Repairing other pilots or NPCs 1 XP per 20 HP restored, up to 60 XP a minute. Repairing yourself gives nothing.

Levels

The first level takes 700 XP and each one after takes 20% more than the last. The maximum is level 20.

Level Total XP, about
2 700
5 3,750
10 14,550
15 41,400
20 108,300

The affinities

The text in the tables is the game's own.

Turret

Option Per point
Turret damage +1% turret damage per point
Optimal range +1% turret optimal range per point
Rate of fire +0.5% rate of fire per point
Tracking speed +2% turret tracking per point
Points spent Perk Effect
5 Extended Magazines +25% max ammo capacity
10 Servo Lock Tracking speed ramps up to +35% after 10s on the same target
15 Prime Amplifier +50% effectiveness of this hull's prime stat
20, pick one Marksman Turret damage scales with range: -50% up close, +100% at long range
20, pick one Brawler Turret damage: +100% up close, -50% at long range

Missile

Option Per point
Missile damage +1% missile damage per point
Missile range +2% missile range per point
Missile homing +1% missile homing strength per point
Missile speed +2.5% missile speed per point
Points spent Perk Effect
5 Extra Tubes +1 missile salvo size
10 Salvo Cascade Missile hits briefly speed up magazine recharge (5s)
15 Prime Amplifier +50% effectiveness of this hull's prime stat
20, pick one Penetration Load Missile damage stacks up to +100% on the same target (5 stacks)
20, pick one Splinter Volley Missile impacts chain to a nearby enemy at 50% damage

Drone

Option Per point
Drone output +1% attack damage, repair amount, and mining work per point
Drone endurance +2% deployment time for every live drone per point
Signature radius -1% signature radius per point
Drone speed +3% drone speed, thrust, and torque per point
Points spent Perk Effect
5 Drone Bay Expansion +1 controller bandwidth
10 Swarm Discipline Below 60% heat, drone output scales up to +50%
15 Prime Amplifier +50% effectiveness of this hull's prime stat
20, pick one Tithe Protocol Passive armor regen: 5/sec. Rises to 20/sec with drone deployed. All drones get 2x mobility.
20, pick one Brood Lord +2 controller bandwidth; signature radius +125% while drones are deployed

ECM

Option Per point
ECM range +2% ECM max range per point
Heat dissipation +2% heat dissipation per point
Mine damage +1% mine damage per point
Mine trigger radius +1% mine trigger radius per point
Points spent Perk Effect
5, pick one Minefield Expansion +1 mine magazine capacity
5, pick one Thermal Reach ECM range +50% while in the optimal heat zone
10 Reactor Bleed Heat dissipation +50% while overheating
15 Prime Amplifier +50% effectiveness of this hull's prime stat
20, pick one Signal Burn Each ECM on enemy target halves their heat dissipation (stacks)
20, pick one Cluster Munitions Detonated mines spawn 3 secondary mines at 15% damage

Shield

Option Per point
Barrier HP +1% barrier max HP per point
Barrier regeneration +1% barrier regen rate per point
Max heat +2.5% max heat per point
Heat dissipation +2% heat dissipation per point
Points spent Perk Effect
5 Forge Field Barrier regen rate scales up to +100% with ship heat
10 Thermal Flow Barriers vent ship heat when they absorb damage
15 Prime Amplifier +50% effectiveness of this hull's prime stat
20, pick one Hellfire Barrier Destroyed barriers detonate for damage equal to half their max HP
20, pick one Hollow Aegis Max armor is zeroed; barrier capacity scales from your former max armor

Armor

Option Per point
Max armor +1% max armor per point
Kinetic resistance +0.75% kinetic damage reduction per point
Repair amount +2% max repair amount per point
Max heat +2.5% max heat per point
Points spent Perk Effect
5 Reinforced Plating +15% max armor
10 Damage Control Repair amount scales up to +50% as your armor drops
15 Prime Amplifier +50% effectiveness of this hull's prime stat
20, pick one Impact Threshold Per-hit damage capped at 10% of max armor
20, pick one Battle Hardened Kills add 10% of the victim's max armor to yours (for the session)

Agility

The game lists this one as Agility; it is the affinity for Propulsion modules.

Option Per point
Max speed +1% max speed per point
Thrust +2.5% thrust per point
Torque +2.5% torque per point
Mass reduction -1% hull mass per point
Points spent Perk Effect
5, pick one Overburn Max speed +20% while boosting
5, pick one Slip Vector Max speed +35% while drifting
10 Coolflow Vents Heat dissipation scales up to +50% at max velocity
15 Prime Amplifier +50% effectiveness of this hull's prime stat
20, pick one Slipstream Frame Kinetic resistance +35% while boosting
20, pick one Dead Angle Signature radius halved while drifting

Utility

Option Per point
Cargo slots +1 cargo slot per point
Salvage luck +1% salvage luck per point
Mining speed +2% mining speed per point
Winch speed +3% winch speed per point
Points spent Perk Effect
5, pick one Power Winch +50% winch speed
5, pick one Core Cutter +35% mining speed
10 Smuggler's Pact 5 free breach merchant refreshes; applies your salvage luck
15 Prime Amplifier +50% effectiveness of this hull's prime stat
20, pick one Mother Lode Doubles mined ore
20, pick one Gambler's Will 50% chance a harpooned container survives for another loot pull