Contracts
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Early accessCitadel is still in development. Numbers and rules on this page can change between patches. Last checked October 2026.
Contracts are the jobs that factions offer. Taking one is the second step of the loop: fit a ship, take a faction contract, then enter the Breach.
Kinds of work
The war economy needs captains to work as:
- convoy escort
- cargo hauler
- miner
- salvager
- bounty hunter
- mercenary raider
Factions turn those needs into new contracts. If a hub runs short on resources, someone has to haul them. If a route is contested, someone has to defend it. The world creates the reason for the next Breach.
The larger faction war is the direction the game is building toward; not every part of it is live in the current early-access build.
Still to write
- Where contracts are taken and how they are paid
- The contract types in the current build
- What failing a contract costs
Source: the World archive on thecitadel.com.