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Skoll

From Citadel Wiki
Early accessCitadel is still in development. Numbers and rules on this page can change between patches. Last checked October 2026.
The Skoll hull

The Standard hull, without faction paint.

Skoll
ClassCruiser
Build rating2,220
Battery hardpoints3
Subsystem hardpoints2
Propulsion hardpoints4
Core slots19
Cargo slots24
Safety hold slots2

Skoll is a cruiser hull. Its fitting grid has 28 cells: 3 battery, 2 subsystem and 4 propulsion hardpoints, and 19 core slots.

Fitting grid

B Battery hardpoint S Subsystem hardpoint P Propulsion hardpoint Core slot

Battery, Subsystem and Propulsion modules must cover at least one hardpoint of their own kind; core modules go on any cell. See Ship fitting.

Stats

A bare Skoll at Standard quality, as the fitting screen shows it. Ship stats explains each line.

Defense
Effective health 2,675 HP
Max armor 1,650 HP
Max hull 375 HP
Kinetic resist 22%
Explosive resist 22%
Acid resist 40%
Reactor
Max heat capacity 425 GJ
Heat dissipation 5.5 /s
Agility
Mass 3.7 t
Thrust 138 N
Acceleration 87.4 m/s²
Turn acceleration 70.1 °/s²
Turn rate 29.2 °/s
Max velocity 342.4 m/s
Targeting
Sensor range 4.96 km
Signature radius 1,050 m

Getting one

A Skoll is built at the forge from a Skoll blueprint. A dropped blueprint has 4 uses.

Material Quantity
Veskar 140
Pirite 94
Helspar 32
Solstine 47
Dark Triton 31

Quantities are for a Normal blueprint. Building a hull covers the forge, research and what rarer blueprints cost.

Where the blueprint comes from

  • NPC wrecks and loot containers can drop the blueprint.