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Enforcer

From Citadel Wiki
Early accessCitadel is still in development. Numbers and rules on this page can change between patches. Last checked October 2026.
The Enforcer hull

The Standard hull, without faction paint.

Enforcer
ClassCruiser
Build rating2,700
Battery hardpoints4
Subsystem hardpoints3
Propulsion hardpoints3
Core slots24
Cargo slots24
Safety hold slots2

Enforcer is a cruiser hull. Its fitting grid has 34 cells: 4 battery, 3 subsystem and 3 propulsion hardpoints, and 24 core slots.

Fitting grid

B Battery hardpoint S Subsystem hardpoint P Propulsion hardpoint Core slot

Battery, Subsystem and Propulsion modules must cover at least one hardpoint of their own kind; core modules go on any cell. See Ship fitting.

Stats

A bare Enforcer at Standard quality, as the fitting screen shows it. Ship stats explains each line.

Defense
Effective health 3,780 HP
Max armor 2,250 HP
Max hull 600 HP
Kinetic resist 22%
Explosive resist 22%
Acid resist 40%
Reactor
Max heat capacity 500 GJ
Heat dissipation 4.5 /s
Agility
Mass 4.6 t
Thrust 130 N
Acceleration 67.2 m/s²
Turn acceleration 54.2 °/s²
Turn rate 22.6 °/s
Max velocity 290.5 m/s
Targeting
Sensor range 4.49 km
Signature radius 1,400 m

Getting one

A Enforcer is built at the forge from a Enforcer blueprint. A dropped blueprint has 3 uses.

Material Quantity
Veskar 284
Pirite 159
Helspar 40
Solstine 22
Dark Triton 38

Quantities are for a Normal blueprint. Building a hull covers the forge, research and what rarer blueprints cost.

Where the blueprint comes from

  • Wrecks of Heavy or tougher NPC ships can drop the blueprint. Loot containers cannot.
  • Boss wrecks can drop it.
  • It can appear in the TZHAL quartermaster's stock from the rank of Legionary. A quartermaster blueprint is faction issue: it cannot be researched and the Enforcer it builds is always Faction quality.