Acolyte
Early accessCitadel is still in development. Numbers and rules on this page can change between patches. Last checked October 2026.

| Class | Cruiser |
|---|---|
| Build rating | 2,310 |
| Battery hardpoints | 3 |
| Subsystem hardpoints | 4 |
| Propulsion hardpoints | 2 |
| Core slots | 20 |
| Cargo slots | 24 |
| Safety hold slots | 0 |
Acolyte is a cruiser hull. Its fitting grid has 29 cells: 3 battery, 4 subsystem and 2 propulsion hardpoints, and 20 core slots.
Fitting grid
| B | ||||
| B | S | B | ||
| S | S | |||
| S | ||||
| P | P |
B Battery hardpoint S Subsystem hardpoint P Propulsion hardpoint Core slot
Battery, Subsystem and Propulsion modules must cover at least one hardpoint of their own kind; core modules go on any cell. See Ship fitting.
Stats
A bare Acolyte at Standard quality, as the fitting screen shows it. Ship stats explains each line.
| Defense | |
|---|---|
| Effective health | 3,460 HP |
| Max armor | 2,000 HP |
| Max hull | 600 HP |
| Kinetic resist | 22% |
| Explosive resist | 22% |
| Acid resist | 40% |
| Reactor | |
| Max heat capacity | 550 GJ |
| Heat dissipation | 5 /s |
| Agility | |
| Mass | 4 t |
| Thrust | 130 N |
| Acceleration | 76.8 m/s² |
| Turn acceleration | 65.3 °/s² |
| Turn rate | 27.2 °/s |
| Max velocity | 307 m/s |
| Targeting | |
| Sensor range | 4.49 km |
| Signature radius | 1,450 m |
The Acolyte has no safety hold: nothing in its cargo is protected when it is lost. See Ship loss.
Getting one
A Acolyte is built at the forge from a Acolyte blueprint. A dropped blueprint has 4 uses.
| Material | Quantity |
|---|---|
| Veskar | 197 |
| Pirite | 301 |
| Helspar | 32 |
| Solstine | 38 |
Quantities are for a Normal blueprint. Building a hull covers the forge, research and what rarer blueprints cost.
Where the blueprint comes from
- NPC wrecks and loot containers can drop the blueprint.