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Acolyte

From Citadel Wiki
Early accessCitadel is still in development. Numbers and rules on this page can change between patches. Last checked October 2026.
The Acolyte hull

The Standard hull, without faction paint.

Acolyte
ClassCruiser
Build rating2,310
Battery hardpoints3
Subsystem hardpoints4
Propulsion hardpoints2
Core slots20
Cargo slots24
Safety hold slots0

Acolyte is a cruiser hull. Its fitting grid has 29 cells: 3 battery, 4 subsystem and 2 propulsion hardpoints, and 20 core slots.

Fitting grid

B Battery hardpoint S Subsystem hardpoint P Propulsion hardpoint Core slot

Battery, Subsystem and Propulsion modules must cover at least one hardpoint of their own kind; core modules go on any cell. See Ship fitting.

Stats

A bare Acolyte at Standard quality, as the fitting screen shows it. Ship stats explains each line.

Defense
Effective health 3,460 HP
Max armor 2,000 HP
Max hull 600 HP
Kinetic resist 22%
Explosive resist 22%
Acid resist 40%
Reactor
Max heat capacity 550 GJ
Heat dissipation 5 /s
Agility
Mass 4 t
Thrust 130 N
Acceleration 76.8 m/s²
Turn acceleration 65.3 °/s²
Turn rate 27.2 °/s
Max velocity 307 m/s
Targeting
Sensor range 4.49 km
Signature radius 1,450 m

The Acolyte has no safety hold: nothing in its cargo is protected when it is lost. See Ship loss.

Getting one

A Acolyte is built at the forge from a Acolyte blueprint. A dropped blueprint has 4 uses.

Material Quantity
Veskar 197
Pirite 301
Helspar 32
Solstine 38

Quantities are for a Normal blueprint. Building a hull covers the forge, research and what rarer blueprints cost.

Where the blueprint comes from

  • NPC wrecks and loot containers can drop the blueprint.